==============================
StartTime 26-03-05 18:11:22
[DEBUG] Command line args provided
[INFO] System arch is Little Endian
[INFO] Engine initialized: 0.000005 secs
[INFO] Loaded texture: resources/fonts/fonts_compressed.png
[INFO] Loaded texture: resources/ui/mouse.png
[INFO] Loaded texture: resources/ui/spinner.png
[INFO] Loaded texture: resources/ui/textbox.png
[INFO] Loaded texture: resources/scenes/title/bg.png
[INFO] Loaded texture: resources/scenes/title/title.png
[INFO] Loaded textures: 0.000005 secs
[DEBUG] Attemping to load shader type 0 with path resources/shaders/glsl_120/black_fade
[INFO] Loaded shader: resources/shaders/glsl_120/black_fade
[DEBUG] Attemping to load shader type 1 with path resources/shaders/glsl_120/custom_bar
[INFO] Loaded shader: resources/shaders/glsl_120/custom_bar
[DEBUG] Attemping to load shader type 2 with path resources/shaders/glsl_120/greyscale
[INFO] Loaded shader: resources/shaders/glsl_120/greyscale
[DEBUG] Attemping to load shader type 3 with path resources/shaders/glsl_120/outline
[INFO] Loaded shader: resources/shaders/glsl_120/outline
[DEBUG] Attemping to load shader type 4 with path resources/shaders/glsl_120/pixel_blur
[INFO] Loaded shader: resources/shaders/glsl_120/pixel_blur
[DEBUG] Attemping to load shader type 5 with path resources/shaders/glsl_120/texel_pixel_blur
[INFO] Loaded shader: resources/shaders/glsl_120/texel_pixel_blur
[DEBUG] Attemping to load shader type 6 with path resources/shaders/glsl_120/texel_texture_wrap
[INFO] Loaded shader: resources/shaders/glsl_120/texel_texture_wrap
[DEBUG] Attemping to load shader type 7 with path resources/shaders/glsl_120/white
[INFO] Loaded shader: resources/shaders/glsl_120/white
[DEBUG] Attemping to load shader type 8 with path resources/shaders/glsl_120/white_fade
[INFO] Loaded shader: resources/shaders/glsl_120/white_fade
[DEBUG] Attemping to load shader type 9 with path resources/shaders/glsl_120/yellow
[INFO] Loaded shader: resources/shaders/glsl_120/yellow
[DEBUG] Attemping to load shader type 10 with path resources/shaders/glsl_120/black
[INFO] Loaded shader: resources/shaders/glsl_120/black
[DEBUG] Attemping to load shader type 11 with path resources/shaders/glsl_120/distortion
[INFO] Loaded shader: resources/shaders/glsl_120/distortion
[DEBUG] Attemping to load shader type 12 with path resources/shaders/glsl_120/spot_distortion
[INFO] Loaded shader: resources/shaders/glsl_120/spot_distortion
[DEBUG] Attemping to load shader type 13 with path resources/shaders/glsl_120/spot_reflection
[INFO] Loaded shader: resources/shaders/glsl_120/spot_reflection
[DEBUG] Attemping to load shader type 14 with path resources/shaders/glsl_120/transition
[INFO] Loaded shader: resources/shaders/glsl_120/transition
[DEBUG] Attemping to load shader type 15 with path resources/shaders/glsl_120/card_reveal
[INFO] Loaded shader: resources/shaders/glsl_120/card_reveal
[DEBUG] Attemping to load shader type 16 with path resources/shaders/glsl_120/wire
[INFO] Loaded shader: resources/shaders/glsl_120/wire
[DEBUG] Attemping to load shader type 17 with path resources/shaders/glsl_120/colorize
[INFO] Loaded shader: resources/shaders/glsl_120/colorize
[DEBUG] Attemping to load shader type 18 with path resources/shaders/glsl_120/additive
[INFO] Loaded shader: resources/shaders/glsl_120/additive
[DEBUG] Attemping to load shader type 19 with path resources/shaders/glsl_120/battle_character
[INFO] Loaded shader: resources/shaders/glsl_120/battle_character
[DEBUG] Attemping to load shader type 20 with path resources/shaders/glsl_120/color_oscillate
[INFO] Loaded shader: resources/shaders/glsl_120/color_oscillate
[DEBUG] Attemping to load shader type 21 with path resources/shaders/glsl_120/minimap_color
[INFO] Loaded shader: resources/shaders/glsl_120/minimap_color
[DEBUG] Attemping to load shader type 22 with path resources/shaders/glsl_120/minimap_edge
[INFO] Loaded shader: resources/shaders/glsl_120/minimap_edge
[INFO] Loaded shaders: 0.115697 secs
[INFO] Loaded Audio(): resources/sfx/counter_bonus.ogg
[INFO] Loaded Audio(): resources/sfx/dir_tile.ogg
[INFO] Loaded Audio(): resources/sfx/fanfare.ogg
[INFO] Loaded Audio(): resources/sfx/appear.ogg
[INFO] Loaded Audio(): resources/sfx/area_grab.ogg
[INFO] Loaded Audio(): resources/sfx/area_grab_touchdown.ogg
[INFO] Loaded Audio(): resources/sfx/pew.ogg
[INFO] Loaded Audio(): resources/sfx/buster_charged.ogg
[INFO] Loaded Audio(): resources/sfx/buster_charging.ogg
[INFO] Loaded Audio(): resources/sfx/bubble_pop.ogg
[INFO] Loaded Audio(): resources/sfx/bubble_spawn.ogg
[INFO] Loaded Audio(): resources/sfx/guard_hit.ogg
[INFO] Loaded Audio(): resources/sfx/cannon.ogg
[INFO] Loaded Audio(): resources/sfx/counter.ogg
[INFO] Loaded Audio(): resources/sfx/wind.ogg
[INFO] Loaded Audio(): resources/sfx/card_cancel.ogg
[INFO] Loaded Audio(): resources/sfx/card_choose.ogg
[INFO] Loaded Audio(): resources/sfx/card_confirm.ogg
[INFO] Loaded Audio(): resources/sfx/card_desc.ogg
[INFO] Loaded Audio(): resources/sfx/card_desc_close.ogg
[INFO] Loaded Audio(): resources/sfx/card_select.ogg
[INFO] Loaded Audio(): resources/sfx/card_error.ogg
[INFO] Loaded Audio(): resources/sfx/custom_bar_full.ogg
[INFO] Loaded Audio(): resources/sfx/card_screen_open.ogg
[INFO] Loaded Audio(): resources/sfx/item_get.ogg
[INFO] Loaded Audio(): resources/sfx/deleted.ogg
[INFO] Loaded Audio(): resources/sfx/explode_once.ogg
[INFO] Loaded Audio(): resources/sfx/gun.ogg
[INFO] Loaded Audio(): resources/sfx/hurt.ogg
[INFO] Loaded Audio(): resources/sfx/hurt_character.ogg
[INFO] Loaded Audio(): resources/sfx/hurt_obstacle.ogg
[INFO] Loaded Audio(): resources/sfx/panel_crack.ogg
[INFO] Loaded Audio(): resources/sfx/panel_return.ogg
[INFO] Loaded Audio(): resources/sfx/pause.ogg
[INFO] Loaded Audio(): resources/sfx/pre_battle.ogg
[INFO] Loaded Audio(): resources/sfx/recover.ogg
[INFO] Loaded Audio(): resources/sfx/spreader.ogg
[INFO] Loaded Audio(): resources/sfx/sword_swing.ogg
[INFO] Loaded Audio(): resources/sfx/toss_item.ogg
[INFO] Loaded Audio(): resources/sfx/toss_item_lite.ogg
[INFO] Loaded Audio(): resources/sfx/wave.ogg
[INFO] Loaded Audio(): resources/sfx/thunder.ogg
[INFO] Loaded Audio(): resources/sfx/elecpulse.ogg
[INFO] Loaded Audio(): resources/sfx/invisible.ogg
[INFO] Loaded Audio(): resources/sfx/pa_advance.ogg
[INFO] Loaded Audio(): resources/sfx/low_hp.ogg
[INFO] Loaded Audio(): resources/sfx/dark_card.ogg
[INFO] Loaded Audio(): resources/sfx/point.ogg
[INFO] Loaded Audio(): resources/sfx/new_game.ogg
[INFO] Loaded Audio(): resources/sfx/text.ogg
[INFO] Loaded Audio(): resources/sfx/shine.ogg
[INFO] Loaded Audio(): resources/sfx/meteor.ogg
[INFO] Loaded Audio(): resources/sfx/timefreeze.ogg
[INFO] Loaded Audio(): resources/sfx/trap.ogg
[INFO] Loaded Audio(): resources/sfx/deform.ogg
[INFO] Loaded Audio() sources: 0.652156 secs
[INFO] Loaded registered libraries: 0.000214 secs
[INFO] Loaded registered navis: 0.000034 secs
[INFO] Loaded registered mobs: 0.000026 secs
[INFO] Loaded registered cards: 0.000025 secs
[INFO] Loaded registered prog blocks: 0.000022 secs
[INFO] [0.00] Began task Binding window
[INFO] [0.12] Completed task Binding window
[INFO] [0.12] Began task Init graphics
[INFO] [0.25] Completed task Init graphics
[INFO] [0.25] Began task Init audio
[INFO] [0.38] Completed task Init audio
[INFO] [0.38] Began task Load Libraries
[INFO] [0.50] Completed task Load Libraries
[INFO] [0.50] Began task Load Navis
[INFO] [0.62] Completed task Load Navis
[INFO] [0.62] Began task Load mobs
[INFO] [0.75] Completed task Load mobs
[INFO] [0.75] Began task Load cards
[INFO] [0.88] Completed task Load cards
[INFO] [0.88] Began task Load prog blocks
[INFO] [1.00] Completed task Load prog blocks
[INFO] Loaded texture: resources/ow/prog/prog_mug.png
[INFO] Loaded texture: resources/ui/textbox_next.png
